Tutorial

Last modified by Dominik Looser on 2020/10/15 15:47

This interactive tutorial gives you a step-by-step introduction to using the TopoEditor implemented in railOscope. You will see how easy it is to create and change simple infrastructure models in a few steps.
You can either follow the instructions step-by-step and build a simple railway infrastructure or just watch the animations below.
Note: No registration is required. Changes to models cannot be saved or exported. This tutorial uses the Norwegian implementation of objects and attributes. ("NorRailView"/NRV)

Access the Demonstration Document

openTutorial.gif

  • Click here to open the demonstration document.
  • Use the dropdown-menu in the upper right corner to change the language to English, if necessary.
  • Open the "Empty" model by opening the Navigate tab on the left and clicking on the Empty item in the model list. The TopoEditor will open.
  • You can now edit the model, but changes cannot be saved in this tutorial.

Draw Tracks

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  • In the toolbar, click  to enter the Topo-Mode.
  • Use your scrollwheel to zoom in.
  • Draw a horizontal track by clicking into the model area. The track should span from the left to the right part of the area. Press ESC to finish this track.
  • Draw a second track that branches from the main track. Click on the main track and draw the diverging track in a 45°-angle.
  • Click again to start the horizontal second track. Draw this track horizontally along the main track.
  • Click again to start the connection back to the main track. Click on the main track, where the switch should be located.
  • When finished drawing tracks, press ESC. Return to selection mode by clicking 1594211491561-884.png in the toolbar.

Add Kilometration

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  • Click on the edge that symbolizes the switch on the left side. The Inspector will appear.
  • The Inspector lets you view and edit all the properties of the selected object(s).
  • As for now, we will only use the Mileage attribute.
  • Change the mileage value by entering 1000 into the textbox. This sets the kilometration of this switch to KM 1.000. Click OK.
  • The kilometrations of the other edgePoints are now automatically adjusted based on the lengths of the edges.
  • Click on the left-most edge and change the length to 50m. Click Apply. The kilometration of the other edgePoints is adjusted accordingly.

Add Objects

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  • Click the Si-Button in the toolbar to place a new Signal.
  • Click on the track to decide where it should be allocated. The Inspector for the new signal will open.
  • Change some settings in the inspector, i.e. set Type to Distant and write a name.
  • Save the settings by clicking Apply. The icon of the signal will change to a distant signal.

Try the rest

  • Now that you have seen the basic functionalities, you can try some of the other features, such as:
  • Select tracks and edges and move them with the arrow-keys or the mouse. Select several edges by pressing Ctrl.
  • Extend your track network with more tracks and switches.
  • Place more objects, such as signals, balises, or OCPs (stations)
  • Add objects like SpeedChanges (Spd) to define speed profiles for each train category.
  • Hide some objects by de-selecting layers.

Next steps

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